在C#中比較兩個對象是否相等,通常有四種主要方式
1、ReferenceEquals(object o1, object o2):
Person zs = new Person("ZhangSan",28);
Person ls = new Person("LiSi",20);
Person zsCopy = zs;
//ReferenceEquals比較兩個對象的引用,同為null是返回true
Console.WriteLine("ReferenceEquals(zs, ls) : " + ReferenceEquals(zs, ls)); // False
Console.WriteLine("ReferenceEquals(zs, zsCopy) : " + ReferenceEquals(zs, zsCopy)); //True
Console.WriteLine("ReferenceEquals(ls, zsCopy) : " + ReferenceEquals(ls, zsCopy)); //Fasle
Console.WriteLine("ReferenceEquals(null, null) : " + ReferenceEquals(null, null)); //True
Console.WriteLine("ReferenceEquals(zs, null) : " + ReferenceEquals(zs, null)); //False
Console.WriteLine("ReferenceEquals(1, 1) : " + ReferenceEquals(1, 1)); //False
2、Equals(object o):
Person zs = new Person("ZhangSan",28);
Person ls = new Person("LiSi",20);
Person zsCopy = zs;
//虛擬Equals方法,比較引用,可以重寫比較值
Console.WriteLine("zs.Equals(ls) : " + zs.Equals(ls)); //Fasle
Console.WriteLine("zs.Equals(zsCopy) : " + zs.Equals(zsCopy)); //True
Console.WriteLine("ls.Equals(zsCopy) : " + ls.Equals(zsCopy)); //False
Console.WriteLine("zs.Equals(null) : " + zs.Equals(null)); //False
Console.WriteLine("1.Equals(1) : " + 1.Equals(1)); //True?
3、Equals(object o1, object o2)
Person zs = new Person("ZhangSan",28);
Person ls = new Person("LiSi",20);
Person zsCopy = zs;
//靜態Equals方法先比較兩個對象是否為空,如果都不為空,則調用虛擬Equals方法
Console.WriteLine("Person.Equals(zs, ls) : " + Person.Equals(zs, ls)); //False
Console.WriteLine("Person.Equals(zs, zsCopy) : " + Person.Equals(zs, zsCopy)); //True
Console.WriteLine("Person.Equals(ls, zsCopy) : " + Person.Equals(ls, zsCopy)); //False
Console.WriteLine("Person.Equals(null, null) : " + Person.Equals(null, null)); //True
Console.WriteLine("Person.Equals(zs, null) : " + Person.Equals(zs, null)); //Fasle
Console.WriteLine("Person.Equals(1, 1) : " + Person.Equals(1, 1)); //True
4、object1 == object2:
比較運算符:可以重寫;對于引用類型,默認是比較引用的(System.String除外)來源,對于值類型默認比較值;
對于自定義的結構,如果不顯示重載operator方法,則無法使用。
由于在C#中要求比較運算符必須成對重載,重載==運算符的同時也必須重載!=運算符,否則也會產生編譯錯誤。
如果要重載的話,運算符"=="、"!="?與?Equals方法、GetHashCode方法應該同時被重載,因為他們應該保持同樣的相等邏輯。但不要再==中調用Equals,最好是在Equals中調用==。
Person zs = new Person("ZhangSan",28);
Person ls = new Person("LiSi",20);
Person zsCopy = zs;
String str1 = "Hello";
String str2 = "Hello";
String str3 = str1;
//比較運算符比較引用,可以重寫
Console.WriteLine("zs == ls : " + (zs == ls)); //False
Console.WriteLine("zs == zsCopy : " + (zs == zsCopy)); //True
Console.WriteLine("ls == zsCopy : " + (ls == zsCopy)); //False
Console.WriteLine("zs == null : " + (zs == null)); //False
Console.WriteLine("1 == 1 : " + (1 == 1)); //True
Console.WriteLine("str1 == str2 :" + (str1 == str2));//True
Console.WriteLine("str1 == str3 :" + (str1 == str3));//True
Console.WriteLine("str2?==?str3?:"?+?(str2?==?str3));//True
Equals(object?o)與==的區別
1) ==操作符判斷的是堆棧中的值,Equlas判斷的是堆中的值。
2) C#提供值類型和引用類型:
?3) String類型特殊:
4) 與GetHashCode()的關系
出處:cnblogs.com/LXLR/archive/2023/07/16/17558349.html?
作者:LXLR
該文章在 2025/4/28 13:07:45 編輯過